Hello, my name is Lachlan Cornford, and I am an upcoming graduate in 2024 from AIE. I am driven by my creative passion for making games that people can enjoy. My focus is on creating experiences that are exciting, fun, and memorable. I also greatly appreciate the people I work with, and I want my team to feel free to express their ideas, thoughts, and passion. Together, we create games that are not only fun but also unforgettable for us and players.

Check out my UI Design

artstation.com/lachlan_cornford

Contact me on my Linkedin or Gmail

https://www.linkedin.com/in/lachlan-cornford-74b137297/

cornfl.lachlan@gmail.com

Engines I’m familiar with

Unreal Engine 4, 5
Unity

Ongoing Solo project

Game Projects

and roles.

Purrfect Catch Group Ongoing



Roles.

- Ui Design

- Player Progression

- Gameplay Design

- Level Design

-Quest Design






Grimbly Schmeggel Tower Defense Group

Grimbly Schmeggel was a collaborative work where we charged ahead, creating a tower defense game focused on elemental soul towers to stop the evil Schmeggels from attacking the village. We created 15 towers and 32 levels, each with its own soundtrack.

Roles.

-Tower Concepts

-Player Progression

-Sound Track

-Level Design

-Tower 3D models

-enemy Designs




Cyber Duck Group

Cyber Duck was a group project focused on creating a fun player vs. player game with the goal of getting as many points as possible to beat the other player. We incorporated a simple concept that encouraged competitiveness by using an arena based design with bright neon lights.

Roles.

-Environmental Design

- Progression

-Player Difficulty

-Texture

-Music

-Arena Design


Catacombs of Giants Solo

Catacombs of Giants is a solo project focused on creating an extensive narrative through the use of environmental storytelling. The story starts with the player escaping a dangerous encounter with a group of sand pirates. They are chased into a sandstorm and, due to the conditions, the player "trips" into an old temple. There, they discover the existence of Giants and the war they had with Atlantis. As the player progresses, they learn more about the conflicts between the two societies through the use of notes from past Spanish Inquisition men searching for lost Atlantis weapons.

Roles.

-environmental design

-Progression

-sound

-Textures

-Narrative

-Obstacle Design -environmental design

-Progression

-sound

-Textures

-Narrative

-Obstacle Design


Gloves Off Group


3D Side-On Animal fighting game with a stamina based combat system. Players engage in a dynamic rock-paper-scissors style of punching, blocking and kicking with the goal to be the last warrior standing! My Role in here was as lead designer under a large team of members of artist programmers and other designers.

Roles

Lead Designer

Prototyping.

Player Rewards Designer.

Player Cosmetic designer.

Player progression designer.

Gorilla Voice Actor.








Projects Built in Engine and Game Concepts

Hell Taxi unreal 4 Solo

Hell Taxi Unreal 4 Solo

Grimbly Schmeggle Tower Defense Unreal 4 Group

Grimbly Schemeggle Tower Defense unreal 4 Group

Fire Hearts Board Game

Grimble Slap Board Game

Catacomb Of Giants Unity Solo

Catacomb Of Giants Unity Solo

Fear, Scared, Afraid Unreal 5 death Screen Solo

Pyramid Trials Board Game

Trojan Unreal 4 Vr Solo

Pixel Planner Project Management App

Pixel Planner Project Management App

Cyber Duck Unity Group

Traffic Tactic Unity Solo

Concept Drafts and Planning

First Person Shooter Level Design

Trojan Vr Menu Concept

Killing Metal Game Concept

Tad Bit Stuck Puzzle Example

Tad Bit Stuck Puzzle Example

Catacombs OF Giants Lost Note Concept