Hello, my name is Lachlan Cornford, and I am an upcoming graduate in 2024 from AIE. I am driven by my creative passion for making games that people can enjoy. My focus is on creating experiences that are exciting, fun, and memorable. I also greatly appreciate the people I work with, and I want my team to feel free to express their ideas, thoughts, and passion. Together, we create games that are not only fun but also unforgettable for us and players.
Check out my UI Design
artstation.com/lachlan_cornford
Contact me on my Linkedin or Gmail
https://www.linkedin.com/in/lachlan-cornford-74b137297/
cornfl.lachlan@gmail.com
Engines I’m familiar with
Unreal Engine 4, 5
Unity
Ongoing Solo project
Game Projects
and roles.
Purrfect Catch Group Ongoing
Roles.
- Ui Design
- Player Progression
- Gameplay Design
- Level Design
-Quest Design
Grimbly Schmeggel Tower Defense Group
Grimbly Schmeggel was a collaborative work where we charged ahead, creating a tower defense game focused on elemental soul towers to stop the evil Schmeggels from attacking the village. We created 15 towers and 32 levels, each with its own soundtrack.
Roles.
-Tower Concepts
-Player Progression
-Sound Track
-Level Design
-Tower 3D models
-enemy Designs
Cyber Duck Group
Cyber Duck was a group project focused on creating a fun player vs. player game with the goal of getting as many points as possible to beat the other player. We incorporated a simple concept that encouraged competitiveness by using an arena based design with bright neon lights.
Roles.
-Environmental Design
- Progression
-Player Difficulty
-Texture
-Music
-Arena Design
Catacombs of Giants Solo
Catacombs of Giants is a solo project focused on creating an extensive narrative through the use of environmental storytelling. The story starts with the player escaping a dangerous encounter with a group of sand pirates. They are chased into a sandstorm and, due to the conditions, the player "trips" into an old temple. There, they discover the existence of Giants and the war they had with Atlantis. As the player progresses, they learn more about the conflicts between the two societies through the use of notes from past Spanish Inquisition men searching for lost Atlantis weapons.
Roles.
-environmental design
-Progression
-sound
-Textures
-Narrative
-Obstacle Design -environmental design
-Progression
-sound
-Textures
-Narrative
-Obstacle Design
Gloves Off Group
3D Side-On Animal fighting game with a stamina based combat system. Players engage in a dynamic rock-paper-scissors style of punching, blocking and kicking with the goal to be the last warrior standing! My Role in here was as lead designer under a large team of members of artist programmers and other designers.
Roles
Lead Designer
Prototyping.
Player Rewards Designer.
Player Cosmetic designer.
Player progression designer.
Gorilla Voice Actor.
Projects Built in Engine and Game Concepts
Hell Taxi unreal 4 Solo
Hell Taxi Unreal 4 Solo
Grimbly Schmeggle Tower Defense Unreal 4 Group
Grimbly Schemeggle Tower Defense unreal 4 Group
Fire Hearts Board Game
Grimble Slap Board Game
Catacomb Of Giants Unity Solo
Catacomb Of Giants Unity Solo
Fear, Scared, Afraid Unreal 5 death Screen Solo
Pyramid Trials Board Game
Trojan Unreal 4 Vr Solo
Pixel Planner Project Management App
Pixel Planner Project Management App
Cyber Duck Unity Group
Traffic Tactic Unity Solo
Concept Drafts and Planning
First Person Shooter Level Design
Trojan Vr Menu Concept
Killing Metal Game Concept
Tad Bit Stuck Puzzle Example
Tad Bit Stuck Puzzle Example
Catacombs OF Giants Lost Note Concept